

Not the answer you're looking for? ApsItemActor* obj = spawnManager->currentWorld->SpawnActor(MyItemBlueprintClass, newlocation, GetActorRotation(), SpawnInfo) The pre-requisite is that your actor is replicated. So while the sub-level is loading the rest of this execution path is firing off. A simple way to test this is add a delay before you get all the spawners. I have created the spawners by just placing them in the level. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Hey there, Also the screen shots are not very clear, so I have to zoom in very close and I cant follow what is being spawned by what and when. So basically all of this runs in the persistent level. And as always, you can also download CryZENx’s Ocarina of Time UE4 fan remake.Your email address will not be published. Lastly, Zelda fans should also take a look at this remake of The Legend of Zelda Wind Waker.

This latest fan remake looks stunning, so be sure to watch the video. Even though I’m not a game developer, I also take the time to learn how to code to have a playable character and show you those environments from a third person perspective.” As a director, I also plan to present each of them with a cinematic. “The goal of this series is to reimagine these different environments as if they exist in real life using the Unreal Engine 5 and also to become a better artist in general. Still, though, it can give you an idea of what a modern-day take on this classic Zelda game could look like. As such, you should not be expecting a game that can rival commercial triple-A games from big studios. Now as with most Unreal Engine 5 fan remakes, this is created by one person.

And today, RwanLink is back with another video in which he showcases Lake Hylia. Created by RwanLink, that video looked beautiful. Back in December, we shared a fan remake of The Legend of Zelda: Ocarina of Time in Unreal Engine 5.
